package bobcorn.twilightopia.blocks;

import net.minecraft.block.Block;
import net.minecraft.util.BlockRenderLayer;

public class OceanLampBlock extends Block {
	public OceanLampBlock(Properties properties) {
		super(properties);
	}

	/**
	 * Gets the render layer this block will render on. SOLID for solid blocks,
	 * CUTOUT or CUTOUT_MIPPED for on-off transparency (glass, reeds), TRANSLUCENT
	 * for fully blended transparency (stained glass)
	 */
	public BlockRenderLayer getRenderLayer() {
		return BlockRenderLayer.CUTOUT;
	}
}
